LEVEL 1
First Rolls
The board, the dice, and how a game actually ends.
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Learn
Watch the idea. Understand why it works. Try it on The Board. Keep the progress. GAMMON'D always answers the next-step question for you.
Continue your journey
Twenty-four points, four quadrants, fifteen checkers.
LEVEL 1 · FIRST ROLLS
TRY IT ON THE BOARDPractice for you
You re-enter through your opponent's home board — or not at all.
PRACTICE THISAsk GAMMON'D
Ask for an explanation in plain language, or say “show me” and the answer plays out on The Board.
OPEN THE COACHThe Board
Every lesson ends on a real position. Wrong moves are never punished — they are explained, and you try again.
WATCH
A short, patient explanation of one idea.
UNDERSTAND
The reasoning, in words, before you move.
TRY
A real position, staged hints, Show Me if you want it.
PROGRESS
Mastery is remembered and shapes what comes next.
The curriculum
LEVEL 1
The board, the dice, and how a game actually ends.
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LEVEL 2
Openings, replies and counting the race.
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LEVEL 3
Running, holding, priming, blitzing — and knowing which one you're playing.
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LEVEL 4
The plays that separate club players from dangerous ones.
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LEVEL 5
The last fifteen pips, where games are actually lost.
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LEVEL 6
The doubling cube — backgammon's second game.
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Opening rolls
COURSE
Every possible opening roll, the recommended play, and the reason it earns its place.
LEARN ITCOURSE
How to sit on an anchor, keep your board strong, and turn one shot into a game.
LEARN ITCOURSE
The doubling cube explained through the five decisions every player faces weekly.
LEARN ITTechnique
NEW
A lone checker is a target; hitting sends it to the bar.
PRACTICENEW
Six points in a row is a wall nothing passes.
PRACTICENEW
Two checkers on one point — your foothold and your insurance.
PRACTICENEW
The race number that tells you when to run and when to fight.
PRACTICENEW
Three answers, and the equity maths behind each.
PRACTICENEW
Clear from the back, stack the even points, never leave the shot.
PRACTICEWatch first
Your backgammon journey