
Daily Roll
Five minutes at the board.
One position, one cube decision, one checker decision, one concept. Every day. Progress is kept on this device.
0
DAY
STREAK
“Two of your last three losses started with a broken anchor. Hold the point; the shot comes to you.”
TODAY'S POSITION
Two ways to play this roll. Only one keeps the prime without offering a shot.
- 01TODAY'S POSITIONExtend or hold?One decision from the priming lesson, no clock.
- 02THE CUBE DECISIONFirst Cube of the NightMoney game. Pure race: you lead 57 to 66 and you are on roll. Cube action?
- 03THE CHECKER DECISIONThe Best First RollYou open with 3-1. What is the best play?
- 04TODAY'S CONCEPTTimingA back game only works if you arrive late enough. Timing is why we break the outside points first.
- 05FIVE-MINUTE CHALLENGERace checkFour bear-off positions back to back. Accuracy first, speed second.