Dice in mid-air above a backgammon board under a warm spotlight

Daily Roll

Five minutes at the board.

One position, one cube decision, one checker decision, one concept. Every day. Progress is kept on this device.

0

DAY
STREAK

Two of your last three losses started with a broken anchor. Hold the point; the shot comes to you.

TODAY'S POSITION

13121411151016917818719620521422323224164OFF 0OFF 0

Two ways to play this roll. Only one keeps the prime without offering a shot.

  1. 01TODAY'S POSITIONExtend or hold?One decision from the priming lesson, no clock.
  2. 02THE CUBE DECISIONFirst Cube of the NightMoney game. Pure race: you lead 57 to 66 and you are on roll. Cube action?
  3. 03THE CHECKER DECISIONThe Best First RollYou open with 3-1. What is the best play?
  4. 04TODAY'S CONCEPTTimingA back game only works if you arrive late enough. Timing is why we break the outside points first.
  5. 05FIVE-MINUTE CHALLENGERace checkFour bear-off positions back to back. Accuracy first, speed second.

SEE YOUR JOURNEY